GPM School

Dark Souls 3 Guide and Walkthrough - Tips and Guides #23

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Dark Souls 3 Guide and Walkthrough - Tips and Guides #23

Mercenary

A good choice for those who want to fight with weapons that deliver quick punches and cuts. A mercenary starts with the highest dexterity value among all classes.

The initial equipment in this class is a scimitar and a shield. You can also lower your shield and equip two scimitars at the same time. Souls should invest in Agility, Endurance, and Energy.

Attributes of mercenaries:

Vitality: 11
Tuning: 12
Power: 11
Energy: 10
Power: 10
Dexterity: 16
Intelligence: 10
Faith: 8
Happiness: 9

Warrior

It's also a good beginner class, although without as good a shield and armor as a Knight. The warrior is shock-resistant and strong.

This character starts the game with a relatively small shield and an effective one-handed axe, which, however, can be grasped with both hands. First of all, it is necessary to develop Strength, Agility and Endurance in order to build immunity and use more powerful weapons.

Warrior Attributes:

Vitality: 14
Tuning: 6
Power: 12
Energy: 11
Power: 16
Dexterity: 9
Intelligence: 8
Faith: 9
Happiness: 11

The Herald

A slightly more militant version of the priest, his main advantages are fairly universal attributes and a combination of the use of melee weapons and the use of miracles.

The messenger begins the game with a shield and a long spear. These weapons do not deal as much damage as some other classes of weapons, but they have the longest range, which allows for a relatively safe game when such a cautious approach is possible. In the beginning, he also has a light healing spell in his inventory. Souls are best invested in Strength and Vitality, and you should not give preference to abilities related to Faith and miracles.

The attributes of the Messenger:

Vitality: 12
Tuning: 10
Strength: 9
Energy: 12
Power: 12
Dexterity: 11
Intelligence: 8
Faith: 13
Happiness: 11

Thief

Despite the fact that he has a lower Dexterity value than a mercenary, he has the fastest weapon at the start - a knife. It also has a small shield, good for parrying attacks.

The starting weapon does little damage, and the character is not very durable, so it is not recommended for beginners. While developing a hero, it's worth investing in Agility, Vitality, and Endurance.

Thief's Attributes:

Vitality: 10
Tuning: 11
Power: 10
Energy: 9
Strength: 9
Dexterity: 13
Intelligence: 10
Faith: 8
Happiness: 14

Killer

An interesting class that starts an adventure not only with a good sword and shield, but also with a light supporting spell and fairly versatile attributes. This is one of the most effective starter classes, but it has few hit points.

It is worth developing the "mixed" specialization of the assassin, developing Dexterity, Intelligence and Tuning in order to continue using more and more spells obtained during the game.

The Killer's Attributes:

Vitality: 10
Tuning: 14
Power: 11
Energy: 10
Power: 10
Dexterity: 14
Intelligence: 11
Faith: 9
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Organizers

Global Persada Mandiri School
Klinik Smiley

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GPM Ballroom
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Bekasi Timur , Jawa Barat 17112 Indonesia
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